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Pushing the limitsWednesday, February 04. 2009Trackbacks
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Crazy idea... Have you heard that there's a slicing tool for POV-Ray to generate Gcode?
POV-Ray doesn't have a gui. Designing a scene is an exercise in coding. For some of us, I suspect that's familiar territory. For others, it might be more difficult.
What I'm trying to say is that not only would POV-Ray likely handle what you're trying to do better, it would also let you do auto-generation much more easily.
Not sure how well it would work, but something to think about for sure.
Brendan
It's been a couple of years since I looked in on POV-ray. I'll give it another look. Thanks!
Check out the distribution license.
http://www.povray.org/distribution-license.html
Hmmm... it appears that some sort of source is, indeed, open. That is a quibble that I'm not too interested in just now. Last night I downloaded current versions of both PovRay and BRL-CAD {I already had Blender}. It does not appear that BRL-CAD has got over being user hostile and frankly, I'm not at all interested in using something that requires joining a cult, more or less, to use. I had the same hostility to SDSS and any number of other apps. PovRay looks like it might be able to do the job and I am going to invest some hours getting used to in before too long. Right now, however, my task at hand is to prove out this printable stepper motor concept. When I increased the step angle to 72 degrees, AoI decided that it could deal with that. Once I generated a five step/rotation thrust plate design I discovered a hitherto unsuspected limitation in the paths generation code in Slice and Dice. I'm going to work on that this evening. I've got good clean STL's for a change. That makes me confident that I can pull this off.
Hi Forrest,
Why are you using a rotating design? Tigertales scheme seems to work as well "unrolled" as a direct linear motor, IIRC he even has a Youtube video with something like that. Also there really seems an issue with making progress when there is a counter force (other than the restive force).
"Why are you using a rotating design?" Because I am acquainted with the issues surrounding rotary steppers. "direct linear motor" Nice as that looks, I can't see how I can get sufficient resolution using that approach. "there really seems an issue with making progress when there is a counter force (other than the restive force)" Yes, you are correct. In my case, I don't think I have a real problem until I get to the vertical axis.
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